Originally posted to shaderlab.com on June 13, 2000.
…to its new home, TeleFragged. Thanks to KungFu, Slade, and the rest of the cool folks at TeleFragged for getting Shaderlab set up here. Now my CrapDSL (TM) can be nuked without disturbing the site.
Along with the new hosting (and banner ads) are new resizable preview windows, where you can check the tiling of a texture before you download.
Originally posted to shaderlab.com on June 12, 2000.
Came across an interesting page on
the Marathon’s Story site. Found that bit of hypothetical influence interesting, as Halo had inspired a bit of sci-fi texture dabbling of on my part…
Originally posted to shaderlab.com on June 12, 2000.
Put up a few of the latest batch, including some new cb action in Cinderblock and Detail. On the natural tip, a bunch of new plywood and planks in
The ‘Wood. Also joining Shaderlab today is the Doors section, for those interstitial spots. Props to Tag and Xis for the photoshoot assist. Six eyes is better than two when it comes to
finding the good decay.
More coming up, including signs, fans, circuit boxes and classic metal floors.
Originally posted to shaderlab.com on June 7, 2000.

A little nighttime prowl around SOMA netted some interesting material. A good working relationship with the local crack dealers is good to have. I don't point the camera at them and they don't point the gun at me.
Conversion from photos to textures progresses. Expect more doors, windows, and generally distressed surfaces asap. Here’s a sample of the goods: