Originally posted to shaderlab.com on December 13, 2000.
Good morning, this is rumour control. Reports of a half-alien half-dog creature running around snacking on the residents are completely unfounded. Instead, use this shiny new non-animated, non-annoying button:
Links for trade. You know who you are.
Originally posted to shaderlab.com on December 13, 2000.
By popular request, I have brightened up the text a bit. Also added is a new pager (the thing above saying “Page 1 of 2”). This should cut down the time it takes to download/render a Shaderlab page. The settings default to 10 items per page. Perhaps someday it’ll be a cookie.
If anything is busted on Netscape or the IE flavor of the day, let me know.
Contrary to my last update, there may be another round of textures before the new year. Was inspired last week and revisited the sci-fi texture set I’d started a couple months ago. Added a little grime and things started looking up. Before long there were 10 or so textures. The set is entitled Majestic. It had been my goal to drape a CTF map with them, but they’ll probably see the light of day long before the map does.
Think Kubrick meets Kingpin. Marathon fans will know the style… :)
Update: I am retarded. Forgot to copy the development branch of the site code to the production side. The text really is brighter now, promise.
Originally posted to shaderlab.com on December 12, 2000.
A early Christmas present (or Hanukkah or Kwanzaa or whatever)…37 textures in four sets from the olden days in Archived. Nifty biomechanical, stucco, racing stripes and more lights than you can shake a dradle at. Or something.
And if you live and club in San Francisco, or are just interested in what else takes up my time, check out the under-development Optimal site.
This is probably my last update of 2000, as I’m going snowboarding next weekend, flying back east for Christmas, and hopefully enjoying New Year’s in Thailand.