Originally posted to shaderlab.com on January 22, 2001.
15 minutes left until the Simpsons. I had been of the mind that the news section is the place for those clever little profundities that one dreams up now and then. I still am, except that my wrists are feeling carpal from building textures and working on the site today. So I’ll keep it short and to the point, utilizing cut & paste as much as possible.
New: Graffiti: Only 2 textures so far, but they’re shapely. Also, upates in Cement, Concrete, Doors, Metal, Walls, and Windows, for a total of 22 new textures. Enjoy.
Also of use should be the New filter, which displays all textures in reverse chronological order, so you can see the latest stuff right away.
Originally posted to shaderlab.com on January 17, 2001.
Two new sections (and 20 textures) today: Decay and Subway. More textures in each, as well as expansions of Majestic are in the works, as well as other things…enjoy.
Working on the site code again, and got preliminary support for 3ddownloads.com-based ftp of the larger archive zips. For some reason my site automation scripts aren’t working properly so I had to manually do today’s update.
Originally posted to shaderlab.com on January 13, 2001.
I’ve been busy slicing up photos from New York and recent trips to Hunter’s Point here in SF for a couple more sets, New Jack City and Subway Series. Click the image to the right for a preview of the latter.
I hope to have one of the sets, at least in partial form, released next week.
Originally posted to shaderlab.com on January 12, 2001.
Added a little feature today:

Originally posted to shaderlab.com on January 9, 2001.
Majestic2001: 23 textures with a dirty Star Wars bent. Designed to work with each other, and for use as basis textures. They can be found in the new Sci Fi section.
Enjoy.
Originally posted to shaderlab.com on January 8, 2001.
Half the fun of making textures is shooting the source photographs. Going out of your way to get to places in cities you’d rather not be in, tramping about abandoned buildings, plopping your tripod down ten feet from a sign clearly marked “No Photography,” and sneaking a shot when no one’s looking. Usually, only half of the photos taken yield unusable texture material. That leaves a lot of snaps left over…which inspired me to open a new bit, Missions.
So without further ado, I present the first page in what I hope will be a valuable resource for peeps looking for mapping inspiration: WhiteOut.
Happy New Year!