June 2001

Fixes

Originally posted to shaderlab.com on June 27, 2001.

Added a pager to the bottom of pages with several items to cut down on loading time. This makes it possible to reimplement the “new” filter at some point. Also fixed a stupid bug that was causing duplicate textures to not appear in every category they match.

The mail server is back up, so everything should be slagtastic.

Went to a major league baseball game for the first time in a decade last night. Was reminded several times why the I haven’t been going. Maybe by 2011 the (admittedly a minority) overzealous asshole fans will have grown up and I can enjoy a game again...

Crates

Originally posted to shaderlab.com on June 24, 2001.

I finally succumbed to the temptation to make textures for the single most influential gameplay device known to man: The Crate.

Self Reflexion

Originally posted to shaderlab.com on June 22, 2001.

Was playing Steven Garafalo’s excellent Blackjack game when I was reminded of some work I’d done nearly a decade ago. Another life, another style:

IMAGE

Download All

Originally posted to shaderlab.com on June 21, 2001.

Set downloading is now supported. Clicking a DOWNLOAD ALL link will take you to a page on 3ddownloads.com where you can pick a mirror closest to you.

On another note, my mail server is currently hosed, so direct all flames to shaderlab@yahoo.com for the next day or so.

WHITEOUT This Friday

Originally posted to shaderlab.com on June 21, 2001.

This Friday at WHITEOUT: Xis will be cutting it up with guest Kaspar Hauser at Sno-Drift, San Francisco.

Move yo ASS!

On another note, the new “download all” feature is almost complete. I’ve spent some time recoding the back-end scripts to support some things down the road. Look for it in a day or two.

Factor Texture Set

Originally posted to shaderlab.com on June 20, 2001.

New (old) texture set: FACTOR. 14 textures, some sci-fi, some something else. In PCX format.

Mods

Originally posted to shaderlab.com on June 19, 2001.

I just want to take a moment to p1mp some of the mods using Shaderlab textures. A few of note:

URBAN TERROR [Quake 3] NAVY SEALS: COVERT OPERATIONS [Quake 3] FULL METAL JACKET [Quake 3] ALLIANCE [Quake 3] REACTION QUAKE 3 [Quake 3] CRUSH DEPTH: LAND ASSAULT [Quake 3] GTP [Quake 3] SAS [Unreal Tournament] PARALLAX [Half-Life]

Shaderlab Robot Life

Originally posted to shaderlab.com on June 19, 2001.

The new site is slowly coming online. It was my goal with the new site to provide an better facility for finding textures. Hence the new, minimal design with all subcategories clearly labelled across the top of the page and the textures arranged in an easier-to-browse row/column format.

The old site’s extra features, including the new filter and package downloading will be implemented soon. In the meantime, feel free to browse the new hierarchy. Since the update, I’ve added lots of new textures in BRICK, CEMENT, METAL, STONE, TRIM, VEHICLES, WINDOWS and others, including the new NATURE section, including rock, sand and stones.

Thanks to Rust, Telefragged and ..::LvL for getting the word out.

If you have any comments on the new design, drop me an e-mail.

ydnar