TexSynth
Originally posted to shaderlab.com on July 16, 2001.
Shit. Looks like I’m out of a job. :)
Originally posted to shaderlab.com on July 16, 2001.
Shit. Looks like I’m out of a job. :)
Originally posted to shaderlab.com on June 24, 2001.
I finally succumbed to the temptation to make textures for the single most influential gameplay device known to man: The Crate.
Originally posted to shaderlab.com on June 21, 2001.
Set downloading is now supported. Clicking a DOWNLOAD ALL link will take you to a page on 3ddownloads.com where you can pick a mirror closest to you.
On another note, my mail server is currently hosed, so direct all flames to shaderlab@yahoo.com for the next day or so.
Originally posted to shaderlab.com on June 20, 2001.
New (old) texture set: FACTOR. 14 textures, some sci-fi, some something else. In PCX format.
Originally posted to shaderlab.com on June 19, 2001.
I just want to take a moment to p1mp some of the mods using Shaderlab textures. A few of note:
URBAN TERROR [Quake 3] NAVY SEALS: COVERT OPERATIONS [Quake 3] FULL METAL JACKET [Quake 3] ALLIANCE [Quake 3] REACTION QUAKE 3 [Quake 3] CRUSH DEPTH: LAND ASSAULT [Quake 3] GTP [Quake 3] SAS [Unreal Tournament] PARALLAX [Half-Life]
Originally posted to shaderlab.com on June 19, 2001.
The new site is slowly coming online. It was my goal with the new site to provide an better facility for finding textures. Hence the new, minimal design with all subcategories clearly labelled across the top of the page and the textures arranged in an easier-to-browse row/column format.
The old site’s extra features, including the new filter and package downloading will be implemented soon. In the meantime, feel free to browse the new hierarchy. Since the update, I’ve added lots of new textures in BRICK, CEMENT, METAL, STONE, TRIM, VEHICLES, WINDOWS and others, including the new NATURE section, including rock, sand and stones.
Thanks to Rust, Telefragged and ..::LvL for getting the word out.
If you have any comments on the new design, drop me an e-mail.
Originally posted to shaderlab.com on January 22, 2001.
15 minutes left until the Simpsons. I had been of the mind that the news section is the place for those clever little profundities that one dreams up now and then. I still am, except that my wrists are feeling carpal from building textures and working on the site today. So I’ll keep it short and to the point, utilizing cut & paste as much as possible.
New: Graffiti: Only 2 textures so far, but they’re shapely. Also, upates in Cement, Concrete, Doors, Metal, Walls, and Windows, for a total of 22 new textures. Enjoy.
Also of use should be the New filter, which displays all textures in reverse chronological order, so you can see the latest stuff right away.
Originally posted to shaderlab.com on January 17, 2001.
Two new sections (and 20 textures) today: Decay and Subway. More textures in each, as well as expansions of Majestic are in the works, as well as other things…enjoy.
Working on the site code again, and got preliminary support for 3ddownloads.com-based ftp of the larger archive zips. For some reason my site automation scripts aren’t working properly so I had to manually do today’s update.
Originally posted to shaderlab.com on January 13, 2001.
I’ve been busy slicing up photos from New York and recent trips to Hunter’s Point here in SF for a couple more sets, New Jack City and Subway Series. Click the image to the right for a preview of the latter.
I hope to have one of the sets, at least in partial form, released next week.
Originally posted to shaderlab.com on January 9, 2001.
Majestic2001: 23 textures with a dirty Star Wars bent. Designed to work with each other, and for use as basis textures. They can be found in the new Sci Fi section.
Enjoy.